Archipelago Educators Meeting XIII

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STUDENT FOCUS MEDIA WORDWALL

Good practice before revised

[Revision_teru]

Good practice elaboration

WORDWALL STUDENT FOCUS ATTRACTING MEDIA

With : Tanti Yasri Putri, S.Pt

SMKN 6 Sijunjung

I am one of the productive Livestock Agribusiness teachers at State Vocational Schools 6 Sijunjung. My school is the only school that has a Livestock Agribusiness Skills Program in Sijunjung Regency. The number of students in my school is approximately 90 people from the area around the school. This is because my school is located far from the city center with a distance of approximately approx 2 travel hours. The average student who studies at a State Vocational School 6 Sijunjung is a student who finds it difficult to develop and keep up with the times, even though nowadays all students have complete facilities, for example all students have devices and data packages provided by their parents. However, students are not able or even do not want to make good use of these facilities for learning purposes, The device is more used for playing game online rather than looking for information about learning material so that their focus becomes disturbed during the teaching and learning process. This is a challenge for us teachers, including me, who teaches at this school, how to focus students on utilizing the devices they have not only for game only but also used for the benefit of learning and additional knowledge from the outside world.

After realizing that there had to be a change in the teaching and learning methods and styles that I had to apply to deal with the conditions and situations of the students I was teaching, So the next step I take is to approach each student and ask what they like now, What do they often do with their devices and what are the advantages? game which they always play. After knowing their needs and desires, I tried surfing the internet to find solutions to the problems I faced and in the end I found a website-based application that could be used as learning media or learning resources, namely Wordwall.

Wordwall is an interactive media that provides templates such as quizzes, matchmaking, pair up, anagram, random words, word search, grouping and so on. After finding the first Wordwall I used to ice breaking in between learning materials, From this action, it could be seen that the students were enthusiastic and started to move away a little game online its to the game created on the application Wordwall. Next I design learning with Wordwall as media ice breaking, assessment at the beginning and end of learning. Students are always waiting game like what they will play at each stage of learning they go through.

The impact of using Wordwall with various menu options on the application as a learning medium, students are always enthusiastic and excited to look forward to class with me and they understand more easily, remember and do assessment. Apart from that, they have also started to reduce the number of games game online when learning takes place because game from the application Wordwall which contains learning content is able to divert their focus from game that they usually play.

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