The fun of playing UNO to increase students' interest in learning
The challenge in learning history is always identified with lessons that are mostly filled with lectures without any other variations and even tend to tell stories. When I went to class several times during the day, quite a few felt that they were at the point between the real world and the dream world, aka they wanted to sleep.
Although this condition does not always occur, as teachers sometimes we want to be angry with students who are not enthusiastic about learning, especially if they often fall asleep in class. On several occasions I found students often brought Uno cards in class, I tried to rob them and tried to reprimand them not to play, but what happened after that was that the students also didn't listen much to the lessons I delivered.
I tried to reflect on why this often happens, until I remembered the 5M strategy that I had learned in a seminar about Merdeka Belajar. That's the point, 1) humanize relationships, 2) understand concepts that can be applied in various contexts, 3) building sustainability, 4) choose a challenge, 5) empowering context.
Humanizing relationships is my first start in trying to use students' love of playing UNO for learning. How to? I try to understand the concepts that will be taught to students in class. I tried to re-read whatever could be analyzed from the material. Find material about national disintegration that can be contextualized in a UNO game.
The first thing I do in class is to build a continuity of learning by providing material that will be discussed, as a game of UNO. Second, in choosing a challenge, I modified the UNO game. One class is divided into various play groups. Each group learns to be able to answer questions. Why is there a question? because to be able to issue a card you must be able to answer the questions the teacher asks, if not then you have to take a new card.
From this game, students become more interested and interactive in reading the material that will be used as a requirement for a game. They compete to win, but on the other hand, the learning material is not forgotten. Even though many people feel they can't, this is a weak point for students so they feel that they haven't learned this material, From here the teacher's role can enter by providing further material or references.
From what I have tried to do, I can see that flexibility and fun as well as humanizing relationships will lead us to become independent teachers. Even though the depth of the material is not sufficient, from a game they have a kind of ego to win. We can direct this ego into motivation and enthusiasm for learning. From students who have no enthusiasm to being enthusiastic not because of the threat of grades but the desire to be able to show their enjoyment in playing.