Archipelago Educators Meeting XIII

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Process Differentiation with Scramble Word Game

Good practice before revised

[Revision_teru]

Good practice elaboration

Early

  • The learning objectives are to increase students' interest in learning in class and to meet students' needs according to their learning preferences.
  • The initial situation faced was a lack of student response and interest in learning in class as well as differences in student characteristics in learning which affected their absorption of the information received..

CHALLENGE

  • The challenge faced in achieving learning goals in class is how to identify student learning profiles, especially learning style preferences.
  • The next challenge is determining and designing appropriate and interesting learning methods according to students' learning needs.

ACTION

Steps taken to overcome the challenges faced :

  • Carrying out Diagnostic Assessments to determine student abilities (Cognitive assessment) and identifying student learning styles (Non-cognitive assessment) by giving quiz or questions related to Visual learning styles, Auditory and Kinesthetic.
  • After knowing the student's learning style preferences, The next step is to design a differentiated learning strategy, especially a process differentiation strategy using games Scramble Word Game tailored to learning style preferences.
  • Visual Pupils : In the form of an interactive Random Word Game or Scramble Word Game on the application Wordwall based Website using visual cues. Activities are carried out in pairs (partnership) by students during 10 minutes and get an assessment score according to the speed of work and accuracy of answers.
  • Auditory Pupils : Interactive game Random Words or Scramble Word Game on the application Wordwall based website by using Syara Instructions from Audio Media (Listening). Activities are carried out in pairs (partnership) by students during 10 minutes and get an assessment score according to the speed of work and accuracy of answers.
  • Kinesthetic Students : Games with physical activity in the form of running back and forth to compose words using text cards (flashcard). Activities are carried out in pairs (parnership) by students during 10 minutes and get an assessment according to the speed of work and accuracy of answers.

LESSON

  • Through the game Scramble Word Game which is carried out in a differentiated manner according to student learning styles, changes occur in students' responses to learning, they become enthusiastic and compete to complete the learning task well. The actions taken are able to improve students' cognitive abilities and non-cognitive abilities by working together well partner each.
  • The lesson that can be taken is that an educator must know the characteristics/learning profiles of students to find and design appropriate and creative learning methods to be able to attract students' interest in learning..
  • Students' comments on the actions carried out were that students were very happy and liked the learning methods provided and they hoped that the same activities could be carried out again in the next lesson..

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