Nusantara Educator Meeting XII

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“LEARN TO BE INDEPENDENT USING THE DUGEM APPLICATION (Game World)”

Good practice before revised

[Revision_teru]

Good practice elaboration

  1. A (Early)
  • Want to create a breakthrough innovation in creative learning, innovative and fun by utilizing the sophistication of science and technology
  • Want to develop students' critical thinking and curiosity
  • Positioning driving teachers as leaders in learning change is one of my motivations to keep moving, moved, and move

  1. T (CHALLENGE)
  • How to present learning methods that are interspersed with games so that students don't get bored
  • How to use gadgets apart from being a communication medium as well as an INDEPENDENT learning medium
  • How can teachers innovate so they can always follow the learning developments of their students? (The Update teacher is not a Kudet teacher)

  1. A (ACTION)
  • Make it often quis/game which utilizes student gadgets in learning
  • Invite communication/chat with students to receive suggestions/proposals for the learning methods they want
  • Often invites students to use the Dugem learning application so that they are enthusiastic about studying Sociology
  • Participating in various training/workshops with material that has an impact or is in favor of students (presents fun new games/learning methods. innovative and fun)

  1. P (Learning)
  • Make it easier for students to understand the lesson material
  • Able to present learning methods while playing and also able to hone students' curiosity
  • Because there are various learning games in one application on the gadget, This will make students less bored and enthusiastic about studying Sociology
  • Adding new innovations in presenting material in form game

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